Graceful Shutdown and Cleanup
The code in Listing 20-21 is responding to requests asynchronously through the use of a thread pool, as we intended. We get some warnings about fields that we’re not using in a direct way, which are a reminder that we’re not cleaning anything up. When we use ctrl-C to halt the main thread, all the other threads are stopped immediately as well, even if they’re in the middle of serving a request.
We’re now going to implement the Drop
trait for ThreadPool
to call join
on each of the threads in the pool so that the threads will finish the requests
they’re working on. Then we’ll implement a way for the ThreadPool
to tell the
threads they should stop accepting new requests and shut down. To see this code
in action, we’ll modify our server to only accept two requests before
gracefully shutting down its thread pool.
Let’s start with implementing Drop
for our thread pool. When the pool is
dropped, we should join on all of our threads to make sure they finish their
work. Listing 20-22 shows a first attempt at a Drop
implementation; this code
won’t quite work yet:
Filename: src/lib.rs
impl Drop for ThreadPool {
fn drop(&mut self) {
for worker in &mut self.workers {
println!("Shutting down worker {}", worker.id);
worker.thread.join().unwrap();
}
}
}
We loop through each of the thread pool workers
, using &mut
because self
is itself a mutable reference and we also need to be able to mutate worker
.
We print out a message saying that this particular worker is shutting down, and
then we call join
on that worker’s thread. If the call to join
fails, we
unwrap
the error to panic and go into an ungraceful shutdown.
Here’s the error we get if we compile this code:
error[E0507]: cannot move out of borrowed content
--> src/lib.rs:65:13
|
65 | worker.thread.join().unwrap();
| ^^^^^^ cannot move out of borrowed content
Because we only have a mutable borrow of each worker
, we can’t call join
:
join
takes ownership of its argument. In order to solve this, we need a way
to move the thread
out of the Worker
instance that owns thread
so that
join
can consume the thread. We saw a way to do this in Listing 17-15: if the
Worker
holds an Option<thread::JoinHandle<()>
instead, we can call the
take
method on the Option
to move the value out of the Some
variant and
leave a None
variant in its place. In other words, a Worker
that is running
will have a Some
variant in thread
, and when we want to clean up a worker,
we’ll replace Some
with None
so the worker doesn’t have a thread to run.
So we know we want to update the definition of Worker
like this:
Filename: src/lib.rs
# use std::thread;
struct Worker {
id: usize,
thread: Option<thread::JoinHandle<()>>,
}
Now let’s lean on the compiler to find the other places that need to change. We get two errors:
error: no method named `join` found for type
`std::option::Option<std::thread::JoinHandle<()>>` in the current scope
--> src/lib.rs:65:27
|
65 | worker.thread.join().unwrap();
| ^^^^
error[E0308]: mismatched types
--> src/lib.rs:89:21
|
89 | thread,
| ^^^^^^ expected enum `std::option::Option`, found
struct `std::thread::JoinHandle`
|
= note: expected type `std::option::Option<std::thread::JoinHandle<()>>`
found type `std::thread::JoinHandle<_>`
The second error is pointing to the code at the end of Worker::new
; we need
to wrap the thread
value in Some
when we create a new Worker
:
Filename: src/lib.rs
impl Worker {
fn new(id: usize, receiver: Arc<Mutex<mpsc::Receiver<Job>>>) -> Worker {
// ...snip...
Worker {
id,
thread: Some(thread),
}
}
}
The first error is in our Drop
implementation, and we mentioned that we’ll be
calling take
on the Option
value to move thread
out of worker
. Here’s
what that looks like:
Filename: src/lib.rs
impl Drop for ThreadPool {
fn drop(&mut self) {
for worker in &mut self.workers {
println!("Shutting down worker {}", worker.id);
if let Some(thread) = worker.thread.take() {
thread.join().unwrap();
}
}
}
}
As we saw in Chapter 17, the take
method on Option
takes the Some
variant
out and leaves None
in its place. We’re using if let
to destructure the
Some
and get the thread, then call join
on the thread. If a worker’s thread
is already None
, then we know this worker has already had its thread cleaned
up so we don’t do anything in that case.
With this, our code compiles without any warnings. Bad news though, this code
doesn’t function the way we want it to yet. The key is the logic in the
closures that the spawned threads of the Worker
instances run: calling join
won’t shut down the threads since they loop
forever looking for jobs. If we
try to drop our ThreadPool
with this implementation, the main thread will
block forever waiting for the first thread to finish.
To fix this, we’re going to modify the threads to listen for either a Job
to
run or a signal that they should stop listening and exit the infinite loop. So
instead of Job
instances, our channel will send one of these two enum
variants:
Filename: src/lib.rs
# struct Job;
enum Message {
NewJob(Job),
Terminate,
}
This Message
enum will either be a NewJob
variant that holds the Job
the
thread should run, or it will be a Terminate
variant that will cause the
thread to exit its loop and stop.
We need to adjust the channel to use values of type Message
rather than type
Job
, as shown in Listing 20-23:
Filename: src/lib.rs
pub struct ThreadPool {
workers: Vec<Worker>,
sender: mpsc::Sender<Message>,
}
// ...snip...
impl ThreadPool {
// ...snip...
pub fn new(size: usize) -> ThreadPool {
assert!(size > 0);
let (sender, receiver) = mpsc::channel();
// ...snip...
}
pub fn execute<F>(&self, f: F)
where
F: FnOnce() + Send + 'static
{
let job = Box::new(f);
self.sender.send(Message::NewJob(job)).unwrap();
}
}
// ...snip...
impl Worker {
fn new(id: usize, receiver: Arc<Mutex<mpsc::Receiver<Message>>>) ->
Worker {
let thread = thread::spawn(move ||{
loop {
let message = receiver.lock().unwrap().recv().unwrap();
match message {
Message::NewJob(job) => {
println!("Worker {} got a job; executing.", id);
job.call_box();
},
Message::Terminate => {
println!("Worker {} was told to terminate.", id);
break;
},
}
}
});
Worker {
id,
thread: Some(thread),
}
}
}
We need to change Job
to Message
in the definition of ThreadPool
, in
ThreadPool::new
where we create the channel, and in the signature of
Worker::new
. The execute
method of ThreadPool
needs to send jobs wrapped
in the Message::NewJob
variant. Then, in Worker::new
where we receive a
Message
from the channel, we’ll process the job if we get the NewJob
variant and break out of the loop if we get the Terminate
variant.
With these changes, the code will compile again and continue to function in the
same way as it has been. We’ll get a warning, though, because we aren’t using
the Terminate
variant in any messages. Let’s change our Drop
implementation
to look like Listing 20-24:
Filename: src/lib.rs
impl Drop for ThreadPool {
fn drop(&mut self) {
println!("Sending terminate message to all workers.");
for _ in &mut self.workers {
self.sender.send(Message::Terminate).unwrap();
}
println!("Shutting down all workers.");
for worker in &mut self.workers {
println!("Shutting down worker {}", worker.id);
if let Some(thread) = worker.thread.take() {
thread.join().unwrap();
}
}
}
}
We’re now iterating over the workers twice, once to send one Terminate
message for each worker, and once to call join
on each worker’s thread. If we
tried to send a message and join immediately in the same loop, it’s not
guaranteed that the worker in the current iteration will be the one that gets
the message from the channel.
To understand better why we need two separate loops, imagine a scenario with
two workers. If we iterated through each worker in one loop, on the first
iteration where worker
is the first worker, we’d send a terminate message
down the channel and call join
on the first worker’s thread. If the first
worker was busy processing a request at that moment, the second worker would
pick up the terminate message from the channel and shut down. We’re waiting on
the first worker to shut down, but it never will since the second thread picked
up the terminate message. We’re now blocking forever waiting for the first
worker to shut down, and we’ll never send the second message to terminate.
Deadlock!
To prevent this, we first put all of our Terminate
messages on the channel,
and then we join on all the threads. Because each worker will stop receiving
requests on the channel once it gets a terminate message, we can be sure that
if we send the same number of terminate messages as there are workers, each
worker will receive a terminate message before we call join
on its thread.
In order to see this code in action, let’s modify main
to only accept two
requests before gracefully shutting the server down as shown in Listing 20-25:
Filename: src/bin/main.rs
fn main() {
let listener = TcpListener::bind("127.0.0.1:8080").unwrap();
let pool = ThreadPool::new(4);
let mut counter = 0;
for stream in listener.incoming() {
if counter == 2 {
println!("Shutting down.");
break;
}
counter += 1;
let stream = stream.unwrap();
pool.execute(|| {
handle_connection(stream);
});
}
}
Only serving two requests isn’t behavior you’d like a production web server to have, but this will let us see the graceful shutdown and cleanup working since we won’t be stopping the server with ctrl-C.
We’ve added a counter
variable that we’ll increment every time we receive an
incoming TCP stream. If that counter reaches 2, we’ll stop serving requests and
instead break out of the for
loop. The ThreadPool
will go out of scope at
the end of main
, and we’ll see the drop
implementation run.
Start the server with cargo run
, and make three requests. The third request
should error, and in your terminal you should see output that looks like:
$ cargo run
Compiling hello v0.1.0 (file:///projects/hello)
Finished dev [unoptimized + debuginfo] target(s) in 1.0 secs
Running `target/debug/hello`
Worker 0 got a job; executing.
Worker 3 got a job; executing.
Shutting down.
Sending terminate message to all workers.
Shutting down all workers.
Shutting down worker 0
Worker 1 was told to terminate.
Worker 2 was told to terminate.
Worker 0 was told to terminate.
Worker 3 was told to terminate.
Shutting down worker 1
Shutting down worker 2
Shutting down worker 3
You may get a different ordering, of course. We can see how this works from the
messages: workers zero and three got the first two requests, and then on the
third request, we stop accepting connections. When the ThreadPool
goes out of
scope at the end of main
, its Drop
implementation kicks in, and the pool
tells all workers to terminate. The workers each print a message when they see
the terminate message, and then the thread pool calls join
to shut down each
worker thread.
One interesting aspect of this particular execution: notice that we sent the terminate messages down the channel, and before any worker received the messages, we tried to join worker zero. Worker zero had not yet gotten the terminate message, so the main thread blocked waiting for worker zero to finish. In the meantime, each of the workers received the termination messages. Once worker zero finished, the main thread waited for the rest of the workers to finish, and they had all received the termination message and were able to shut down at that point.
Congrats! We now have completed our project, and we have a basic web server that uses a thread pool to respond asynchronously. We’re able to perform a graceful shutdown of the server, which cleans up all the threads in the pool. Here’s the full code for reference:
Filename: src/bin/main.rs
extern crate hello;
use hello::ThreadPool;
use std::io::prelude::*;
use std::net::TcpListener;
use std::net::TcpStream;
use std::fs::File;
use std::thread;
use std::time::Duration;
fn main() {
let listener = TcpListener::bind("127.0.0.1:8080").unwrap();
let pool = ThreadPool::new(4);
let mut counter = 0;
for stream in listener.incoming() {
if counter == 2 {
println!("Shutting down.");
break;
}
counter += 1;
let stream = stream.unwrap();
pool.execute(|| {
handle_connection(stream);
});
}
}
fn handle_connection(mut stream: TcpStream) {
let mut buffer = [0; 512];
stream.read(&mut buffer).unwrap();
let get = b"GET / HTTP/1.1\r\n";
let sleep = b"GET /sleep HTTP/1.1\r\n";
let (status_line, filename) = if buffer.starts_with(get) {
("HTTP/1.1 200 OK\r\n\r\n", "hello.html")
} else if buffer.starts_with(sleep) {
thread::sleep(Duration::from_secs(5));
("HTTP/1.1 200 OK\r\n\r\n", "hello.html")
} else {
("HTTP/1.1 404 NOT FOUND\r\n\r\n", "404.html")
};
let mut file = File::open(filename).unwrap();
let mut contents = String::new();
file.read_to_string(&mut contents).unwrap();
let response = format!("{}{}", status_line, contents);
stream.write(response.as_bytes()).unwrap();
stream.flush().unwrap();
}
Filename: src/lib.rs
use std::thread;
use std::sync::mpsc;
use std::sync::Arc;
use std::sync::Mutex;
enum Message {
NewJob(Job),
Terminate,
}
pub struct ThreadPool {
workers: Vec<Worker>,
sender: mpsc::Sender<Message>,
}
trait FnBox {
fn call_box(self: Box<Self>);
}
impl<F: FnOnce()> FnBox for F {
fn call_box(self: Box<F>) {
(*self)()
}
}
type Job = Box<FnBox + Send + 'static>;
impl ThreadPool {
/// Create a new ThreadPool.
///
/// The size is the number of threads in the pool.
///
/// # Panics
///
/// The `new` function will panic if the size is zero.
pub fn new(size: usize) -> ThreadPool {
assert!(size > 0);
let (sender, receiver) = mpsc::channel();
let receiver = Arc::new(Mutex::new(receiver));
let mut workers = Vec::with_capacity(size);
for id in 0..size {
workers.push(Worker::new(id, Arc::clone(&receiver)));
}
ThreadPool {
workers,
sender,
}
}
pub fn execute<F>(&self, f: F)
where
F: FnOnce() + Send + 'static
{
let job = Box::new(f);
self.sender.send(Message::NewJob(job)).unwrap();
}
}
impl Drop for ThreadPool {
fn drop(&mut self) {
println!("Sending terminate message to all workers.");
for _ in &mut self.workers {
self.sender.send(Message::Terminate).unwrap();
}
println!("Shutting down all workers.");
for worker in &mut self.workers {
println!("Shutting down worker {}", worker.id);
if let Some(thread) = worker.thread.take() {
thread.join().unwrap();
}
}
}
}
struct Worker {
id: usize,
thread: Option<thread::JoinHandle<()>>,
}
impl Worker {
fn new(id: usize, receiver: Arc<Mutex<mpsc::Receiver<Message>>>) ->
Worker {
let thread = thread::spawn(move ||{
loop {
let message = receiver.lock().unwrap().recv().unwrap();
match message {
Message::NewJob(job) => {
println!("Worker {} got a job; executing.", id);
job.call_box();
},
Message::Terminate => {
println!("Worker {} was told to terminate.", id);
break;
},
}
}
});
Worker {
id,
thread: Some(thread),
}
}
}
There’s more we could do here! If you’d like to continue enhancing this project, here are some ideas:
- Add more documentation to
ThreadPool
and its public methods - Add tests of the library’s functionality
- Change calls to
unwrap
to more robust error handling - Use
ThreadPool
to perform some other task rather than serving web requests - Find a thread pool crate on crates.io and implement a similar web server using the crate instead and compare its API and robustness to the thread pool we implemented
Summary
Well done! You’ve made it to the end of the book! We’d like to thank you for joining us on this tour of Rust. You’re now ready to go out and implement your own Rust projects or help with other people’s. Remember there’s a community of other Rustaceans who would love to help you with any challenges you encounter on your Rust journey.